Willem, Giuli & I get together to discuss “the Pedagogy of Playing Mouse Guard,” both how it went in the past two episodes, and in our face-to-face game. Willem started this “pedagogy of play” ball rolling; I ran the games in question; and only Giuli created a character with this process with both groups.
0:09 A Convoluted Story
- Willem’s series, “The Pedagogy of Play” (parts 1, 2, 3 & 4)
- We did this with Polaris three episodes ago
- Sean Nittner & Justin Evans of Narrative Control
- Episode 29 of Narrative Control
- Sean comments about a pedagogy for Mouse Guard
- Sean’s process
- My process
1:53 Pedagogy vs. Ice-breakers
- Mihály Csíkszentmihály (Mee-HALL-ee Chick-sent-mee-HALL-ee), author of Flow (see also this TED talk)
- Ben Lehman’s Polaris
7:36 “The Real Game”
15:42 Tutorials
- Neverwinter Nights
- Vincent Baker’s Dogs in the Vineyard
16:56 Why Willem won’t play Mouse Guard
19:47 Ben Robbins’ Microscope
20:38 Procedurally-oriented games
21:34 We Love Matthjis Höter
- Nørwegian Style by Matthijs Hölter
- Matthijs Hölter’s Archipelago
23:37 Evaluating the Process
- Make chargen a fun game
- Does it really teach the game?
26:16 The Pedagogy of Playing Procedural vs. Mechanical Games
- Luke Crane’s Burning Wheel
- Joel’s blog, Story by the Throat
30:16 Levels of Fluency
- Fluency means flow.
- Where are your keys?
35:15 Open Source
- Someone else used my process!
- Develop a roadmap
- Burning Wheel as a toolkit
38:29 The Guardmouse’s Journey
39:23 Giuli’s Fluency
40:19 Learning to Juggle
