Archive for the ‘Podcast’ Category

Episode #6: In a Wicked Age, Three Rivers Oracle - “How Shouting Bow Banished the Winter”

Wednesday, July 30th, 2008

With the Hammer still on walkabout, we could only get myself, Giuli & Fen together, so we decided to try out In a Wicked Age with the bioregional animist oracle I put together, the Three Rivers Oracle.  We drew:

A panther and a hunter compete to see which has more skill in the hunt, wagering all they catch.

A craftsman discovers a bed of magical flint—when knapped, the blades come to life, but they seek to cut and sow chaos.

An old grandmother and storyteller seeks an heir to teach her stories to.

Flint does not want to let go of his reign and let spring begin, so a shaman schemes to trick the trickster.

Which gave us the following characters:

Panther [PC, Giuli] - Kitty
Covertly d12 (reduced to d10)
Directly d6
For Myself d8
For Others d6 (reduced to d4)
With Love d4
With Violence d10
Particular Strength: Predator
Best interest: A steady population of small mammals
Best interest: Beat Shouting Bow

The Hunter [PC, Fen] - Shouting Bow
Particular Strength: Hunter
Best interest: To feed his family.
Best interest: Get Flint to let go of winter.

Splitting Stone, a craftsman who finds a bed of magical flint
Action d6 d4
Maneuvering d10 d6
Self-protection d12 d8
No particular strength.
Best interest: To keep his magical flint secret from his brother-in-law, Shouting Bow.

Flint, the Trickster
Action
d10 d6
Maneuvering
d12 d8
Self-protection
d6 d4
No particular strength.
Best interest: To keep the Winter from ending.

Swims-Like-Tree, the Grandmother
Action d10 d6
Maneuvering d12 d8
Self-protection d6 d4
No particular strength.
Best interest: To test Shouting Bow to make sure he’s a suitable heir.

Seneca Warriors
Invented impromptu as the story required.
Action d12 d8
Maneuvering d6 d4
Self-protection d10 d6
No particular strength.
Best interest: To test Shouting Bow to make sure he’s a suitable heir.

Cunning-as-Rabbit, the Shaman
Action d10 d6
Maneuvering d12 d8
Self-protection d6 d4
No particular strength.
Best interest: Find a way to trick Flint into letting go of the winter.

And these particular strengths:

Predator, the hunting practices of a wild animal.
It has to be used with violence or covertly.  For NPC’s, it’s good for Action.
Significance 1: It’s broad.
Its die is a d8.

Hunter, the hunting practices of human.
It has to be used for others. For NPC’s, it’s good for Action.
Significance 1: It’s potent.
Its die is a d10.

Special thanks to Abulafia for the names.  This marked my first time running In a Wicked Age, so hopefully I didn’t screw things up too badly.  Fen & Giuli went for their strengths, so we ended up with no one on the Owe list!

If you like this, and live in the Three Rivers bioregion, check out GASPcon in November–I’ll run three sessions of In a Wicked Age with the Three Rivers Oracle, as well as the first public playtest of The Fifth World—probably the first bioregional animist storyjamming track at any gaming convention!

 
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Episode 5: Rewilding & Storyjamming

Wednesday, July 23rd, 2008

Special episode with just Willem Larsen and Jason Godesky, chatting about rewilding, stories and story games: what they have to do with each other, and why The Myth Weavers exist.

 
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Episode 4: “Howl of the People,” Season 1, Episode 2

Thursday, July 17th, 2008

We experienced some technical difficulties with this one (Skype kept dropping our call), but we still managed to stitch the pieces together.

 
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Episode 3: “Howl of the People,” Season 1, Episode 1

Friday, July 11th, 2008

We’ve gotten listed on iTunes!  We haven’t gotten together to record much lately, though.  But, I do have two old episodes that have not yet gone online.  Here, you can download the first of these, and I’ll put out the second a little later.

 
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Episode 2: “Howl of the People” Pilot

Thursday, June 5th, 2008

The pilot episode of “Howl of the People.”

 
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Episode 1: Character Generation for “Howl of the People,” season 1

Monday, May 12th, 2008

In season one, Howl of the People follows the lives of a wolf pack newly migrated into Oregon’s Eagle Cap Wilderness, an area where wolves have recently returned. Season one follows the lives of one family of these intrepid pioneers, returning to a lost, native land.

Produced by Willem Larsen

Bear Jason Godesky
Singing Bird Giulianna Lamanna
Swift Paw Fenris
Watcher Matt Hammer
 
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