Archive for June, 2009

Episode #15: Beneath the Surface

Sunday, June 28th, 2009

Mouse Guard: Tales of the Black Forest

The Tale of Sharp Wind’s Patrol, Part 2: “Beneath the Surface”

The adventure continues for our Mouse Guard patrol in Marstowe. They find little time to rest, as missing workers draw them into a classic dragon-slaying dungeon-delve beneath the City of Shrines. Luna manages to discover the intentions of the cult, but at a cost, forcing Sharp Wind and Sineth to question how far they’ll go to save their comrade and stop this cult.

See the Adventure Log on Obsidian Portal

Rules Corrections

If you’re part of a team, all of the unique conditions of the mice on that team hurt the team’s disposition. (p. 126)

 
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Episode #14: A Pilgrimage

Monday, June 22nd, 2009

Mouse Guard: Tales of the Black Forest

The Tale of Sharpwind’s Patrol, Part 1: “A Pilgrimage”

The Mouse Guard patrol we created in episodes 11 & 12 goes on its first mission. As spring breaks in the year 867, Matriarch Leofcwen gives the patrol its orders, to escort a group of pilgrims to Marstowe, a famous shrine in the Black Forest and Sineth’s hometown.

See the Adventure Log on Obsidian Portal

Rules Corrections

We got some rules wrong here, which shouldn’t seem too shocking for our first full mission, but I want to correct them here in the notes for the record.

If Nature, Will, Health, Resources or Circles is being tested, anyone can help. (p. 93)

If a skill or wise is being tested, you must help with one of your own skills or wises. (p. 94)

You may give your team members helping dice for disposition rolls and tests for actions in a conflict. (p. 102)

Acknowledgements

I owe some thanks here to Judd Karlman, of Sons of Kryos fame. I read about his owl cult on the Burning Wheel forums, and took no small amount of inspiration from that. I doubt I have the same end in mind for my crazy cult as his, but it’s a great idea that I completely stole from him.

 
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Episode #13: The Pedagogy of Playing Mouse Guard Post-Game Show

Thursday, June 18th, 2009

Willem, Giuli & I get together to discuss “the Pedagogy of Playing Mouse Guard,” both how it went in the past two episodes, and in our face-to-face game. Willem started this “pedagogy of play” ball rolling; I ran the games in question; and only Giuli created a character with this process with both groups.

0:09 A Convoluted Story

1:53 Pedagogy vs. Ice-breakers

7:36 “The Real Game”

15:42 Tutorials

16:56 Why Willem won’t play Mouse Guard

19:47 Ben Robbins’ Microscope

20:38 Procedurally-oriented games

21:34 We Love Matthjis Höter

23:37 Evaluating the Process

  • Make chargen a fun game
  • Does it really teach the game?

26:16 The Pedagogy of Playing Procedural vs. Mechanical Games

30:16 Levels of Fluency

35:15 Open Source

38:29 The Guardmouse’s Journey

39:23 Giuli’s Fluency

40:19 Learning to Juggle

 
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Episode #12: The Pedagogy of Playing Mouse Guard, pt. 2

Monday, June 15th, 2009

We left off in our last episode just as the mice of our patrol finished their training. This episode finishes our character generation process, bringing them into the Guard, talking about their experiences and specialties, their friends and enemies, and their beliefs and instincts.

 
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Episode #11: The Pedagogy of Playing Mouse Guard, pt. 1

Saturday, June 6th, 2009

Rather than rehash the complicated story once again, I’ll just link to the post I wrote on The Fifth World Design Diary: “The Pedagogy of Playing Mouse Guard.” I’ve gotten really excited about Mouse Guard. I’ve even convinced my face-to-face group to give it a try. So, we’ve started a campaign called, “Tales of the Black Forest.” I’ve tried a couple of new things with this.

First, I’ve moved the setting from the “Mouse Territories” of David Petersen’s comics to Cook Forest—one of the last remaining old-growth forests in the eastern United States, and my home. Before Anthony Cook saved it and gave it a name, people called it “the Black Forest,” because the old-growth white pines blocked out the sun. I’ve stood there on a hot summer day; the trees and the shade make it feel breezy and cool. I think that name, “the Black Forest,” also helps evoke that medieval tone, by reminding you of the Black Forest in Germany, and all the fairy tales associated with it.

Second, I’ve undertaken a weird format, with two patrols in a single campaign. I wrote about that in a “Table Chatter” piece on the Obsidian Portal campaign site, so I won’t repeat what I had to say there, here. The Myth Weavers will play one patrol, and my face-to-face group will play another; so you, dear listener, will get to hear one half of the campaign.

Third, and most immediately relevant, I’ve tried to adapt Willem’s “Pedagogy of Play” (I, II, III, IV) ideas to Mouse Guard. The crunchiness and complexity of the Burning Wheel mechanics, even watered down, pose a much bigger challenge for this approach than something as simple, elegant and streamlined as Polaris.

We didn’t get through my whole process in one shot this time. In this episode, we get about half-way through. In the next episode, we’ll finish the process. I plan to record an episode with Giuli—the only other person who will play in both patrols—and Willem to talk about how it went in those episodes, how it went at our face-to-face table, and evaluate whether we’d call this a success, and what else someone might do to create characters (and setting) for a Mouse Guard game while teaching the game.

I don’t think I can distribute the lists of names, skills and traits I sent to our players for this, for copyright reasons. I did include, beyond the names presented in the Mouse Guard book, the table of Old English name elements from the Story Games Names Project. With 2d20, you can generate a pretty good, random, Anglo-Saxon name. I have drifted the tone a bit to the Anglo-Saxon end, with more Old English words and names, and a date of 867 instead of 1152 (that has a significance which may—or may not—come up in the game).

 
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